Final Document
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No PacMans Land
This game has most of what i was intending to implement however i was unable to get the powerup feature to work correctly. due to this i removed it on the final day as I was unable to get the limited ammo to work.
the power up was indented to be a ww1 styles trench gun used instead of the classic eating ghost function from the original pacman.
all code is my own however i did use a page on noobTuts.com in helping me to make the ghosts follow a path.
Assets
Pacman code: contain the movement controls of pacman
pacman image/ animation
flare code makes the flare disapoear when hit by packman.
flare image
ghost animation
ghost move code: controls how the ghost move and if they hit pacman to destroy him
Ghost marker :tells the ghosts where to go
terrain image
barrier image
End game listener code: observes if the flares still exist if not the end level screen is shown,
scene switcher code: makes it so that when activated different scenes are loaded.
Utils code gets the size of the screen so the game renders correctly.
Main Menu
Level 1
Level 2
Level 3
Victory Screen
Cover Image
References
Ghost pathfinding assistance:
NoobTuts. (2020). Unity 2D Pac-Man Tutorial. Retrieved from NoobTuts: https://noobtuts.com/unity/2d-pacman-game
Knowledge of writing code: from pracs.
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